John Romero Teases Sigil 2 and a New Unreal Engine 5 Game

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John Romero, a pivotal figure behind the original DOOM, has revealed plans for a fresh installment that continues the Sigil narrative. Sigil, released unofficially as the fifth entry in 2019, remains a touchstone for fans hungry for continuations of the classic shooter.

Details about the new project, code-named Sigil 2, first surfaced in 2021 when Romero described it as a DOOM 2 mod in development. During a stream commemorating the 29th anniversary of the iconic game, Romero offered glimpses of the opening level and walked viewers through the creative process behind the work. The project is positioned as an extension of the DOOM universe, with a focus on new visuals and gameplay ideas that honor the fast-paced, precise combat that defined the series.

Romero has outlined his creative workflow in simple terms: establish a broad concept, produce an initial sketch, and then iterate on details through testing. He also noted the creation of unique textures for the mod, emphasizing that the aesthetic will push the look of DOOM 2 in fresh directions while maintaining the series’ recognizable atmosphere. For level design, he favors Doom Builder, a tool he finds more efficient than the official map editor, allowing for rapid iteration and experimentation. While Sigil 2 has no confirmed release date, anticipation continues to grow among players who enjoy fan-driven expansions that stay faithful to the spirit of the original game.

In related announcements, Romero Games has also disclosed plans for a new first‑person shooter built on the Unreal Engine 5 platform. Specifics about this project remain scarce, leaving room for speculation about its setting, narrative focus, and how it will compare to Romero’s storied DOOM heritage. The studio’s choice of Unreal Engine 5 suggests a commitment to modern visuals, responsive gameplay, and expansive world-building, but concrete details have yet to be shared.

Overall, the landscape around Romero’s projects reflects a blend of reverence for classic design and a drive to explore contemporary technologies. Sigil 2 stands as a testament to the enduring appeal of DOOM’s straightforward, action-forward design, while the Unreal Engine 5 project signals a broader ambition for next‑generation gaming experiences. Fans and observers alike are watching closely to see how these efforts will unfold and how they will shape the future of Romero’s collaborations and contributions to the shooter genre, with ongoing discussions and updates carried out through interviews and streams reported by VG Times

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