Marvel’s Guardians of the Galaxy Guides
In Marvel’s Guardians of the Galaxy, players are often faced with choices where the outcomes aren’t immediately clear. One notable moment occurs in the third chapter while exploring the location Sector Nine: Great Megallane Cloud. Drax attempts to throw a rocket across a wide chasm when some bridge controls remain inaccessible on the far side. The decision to let Drax throw the rocket or to stop him leads to distinct, though not always obvious, paths through the story.
You may encounter a similar dilemma more than once at this site. If the player agrees with Drax the first time, Rocket becomes angry and refuses the same option on a subsequent occasion. Deciding whether to accept a partner’s offer is tricky because the game often places players in situations where information is scarce and the right choice isn’t obvious at first glance.
What happens when you throw a rocket?
As noted earlier, agreeing with Drax initially causes him to throw the raccoon over the cliff, which can shorten the route by bypassing alternatives. In a later, almost identical moment, the rocket will resist being thrown. These choices do not drastically alter the overarching storyline, but they do influence character dynamics. For instance, Rocket’s behavior in Lady Hellbender’s fortress changes if the decision is to sell Groot or to refuse a deal when attempting to sell him directly.
To brighten the moment, players who choose to side with Drax can enjoy a humorous scene, including an inscription noting that Rocket is unhappy about being tossed around. This little moment adds levity to the tense sequence and deepens the bond between team members.
What happens if you don’t throw the rocket?
Refusing to let Drax throw his comrade across the chasm twice means spending more time looking for an alternate path. The first time, head toward the bridge, locate the thick slime, remove it, move higher, and destroy another obstacle. A stone obelisk then appears, offering the option to ask Drax to push it aside so the team can cross the gap.
In the second instance, Drax again takes the lead along a narrow path between boulders that block the route through the thick slime. If players refuse his push and command him to break the passage, they can reach the other side of the abyss with time to spare. Choosing the path that emphasizes ingenuity over brute force often yields different interactions and outcomes for the crew.
Rejecting Drax twice and backing Rocket yields a reminder that Rocket appreciates having support. This small confirmation reinforces the camaraderie among the Guardians and emphasizes the importance of listening to each member’s perspective during critical moments.
Beyond this sequence, the game invites players to weigh each character’s perspective and make choices that reflect the team’s evolving dynamics. The tension between direct action and careful problem solving remains a central theme across these scenes, shaping how players experience the Guardians’ mission and humor alike. The subtle consequences of these decisions contribute to a sense of agency that extends beyond immediate outcomes, reinforcing the value of teamwork and trust within the group.
Other guides
- How to help Nikki see the truth and break her out of the promise in Marvel’s Guardians of the Galaxy
- All the endings of Marvel’s Guardians of the Galaxy: how to get the secret ending
These guides provide additional context and strategies for navigating pivotal moments, offering readers practical tips while maintaining the narrative focus of the Guardians’ adventures. — VG Times