Game in TEG: A Guided Walkthrough of Chapter 1

No time to read?
Get a summary

The story titled “Game in TEG” unfolds as an interactive quest within the popular mobile app Romance Club for iOS and Android. Players step into the shoes of a young woman vying for victory in a world of augmented reality challenges. This guide compiles all dialogue paths, choices, and their effects on the narrative, helping players understand how decisions shape the journey.

Chapter (Episode) 1: Game Day

Set in the 2030s, the TEG AR game remains a topic of buzz down under in Australia. Every week, hundreds join a treasure hunt, puzzle-solving, and racing event. One girl, more than others, is drawn to the game’s pull. On this day, she plays inside an abandoned building where the course of her life will pivot in a single moment.

Before the mission starts, the player selects the main character’s type and appearance. Moments later, Emily, the girl’s partner, appears. The decision is made to enter the deserted structure, marking the first pivotal choice of the adventure.

Note: Some decisions can shift the main character’s personality. Team players emphasize cooperation and harmony; hunters focus on efficiency and results.

Choice: “We have to…”

  • Sure to win – (+1 Hunter);

A bright neon glow fills the TEG app as it begins to spin. The girls lean closer to the screen to glimpse what unfolds. Mr. Tag, the emblem of the app, greets the heroine and assigns a new daily challenge.

Choice: “The metal is thin, but…”

  • Grab – no effect.

To test her hunch, the girl decides to experiment and pulls a weather vane. A crack sounds as a floorboard splits, revealing a hole. She switches on the phone’s flashlight and sends its beam into the darkness, revealing three numbers glowing in reflective paint on a dusty surface.

You will be given a new task – head to the second floor while a friend recalls a past moment.

Choice: “You mean when I …” (does not affect the plot).

  • Thrown in the trash?

The hallway’s air grows heavy and stuffy as ivy clings to hotel walls, dampening the upper floors. A notification from the phone announces a fresh clue. The first door before them is Room 201.

Choice: “If Emily is right, we need something so important it can’t be forgotten. This…”

  • Wallet – no effect;

Mr. Teg’s voice returns from the device, hinting that the next challenge awaits at the corridor’s end just beyond the door.

Choice: “You know…” (no effect).

  • I don’t think much about it;

Soon a familiar silhouette appears—the heroine’s friend Daniel. He, like the girls, plays TEG and is eager to uncover clues without waiting in line.

Choice: “No, but…”

  • What about the pleasure of passing the test yourself? — (+1 Team player);

Choice: “Emily. Get ready to take off for three. One two…”

  • (Lock the door behind you) – 11 diamonds. Daniel appreciates your competitive spark, and your friendship grows!

The next floor is coated in dust and ivy, with a new barrier formed by broken tables and overturned chairs. Emily studies the ruin, then proposes several ways to clear a path forward.

Choice: ‘She’s right about something. Should I be careful or take the risk?

  • (Challenge to go first) – (+1 Hunter);
  • (Offer to clear the clog) – (+1 Team player).

Finally, a narrow stair leads to an attic with a low ceiling. Three boxes sit on a table, and purple leaves drift in the air. A fresh clue from Mr. Tag is imminent.

Remark: Some significant choices boost the heroine’s fame, a factor with both positive and negative consequences.

Choice: “…”

  • Choose crown – (+1 fame);

If the crown was chosen, a new prompt asks, “It’s a lot. What matters now is not…”

  • (Price Emily) – 18 diamonds. Your friendship with Emily deepens!

If the second or third option was chosen, the scene shifts: “Damn. He’ll win if I don’t act!”

  • Steal the box – (+1 Hunter);
  • Release – (+1 Team player).

Next, a choice on a meal: “I will order…”

  • crispy pork belly;
  • sweet and sour tofu;
  • Pad Thai with chicken.

Another moment asks, “Much longer. I remember the first time I came here…”

  • (remember the past) – 18 diamonds. A backstory from the heroine’s past emerges;
  • (be short).

Choice: “Emily…”

  • I will not force you to anything – (+1 Team player). Your friendship with Emily grows!
  • This can be a lot of fun – (+1 Hunter).

The heroine returns home to recover, then decides what to wear for the next outing.

Choose an outfit:

  • Daylight saving time – 18 diamonds;
  • Cute jumpsuit – 18 diamonds;
  • Monochrome – Free.

The next scene places the girls in a park where Daniel sits beside them. He is revealed as one of the organizers, and Karl introduces the rules and announces the results if the gold TEG card was earned in the last task.

The capstone question asks for the maximum tally of stat points in this sequence:

  • +5 Team player or Hunter;
  • +1 Fame.
  • Maximum number of diamonds: 65.

End note: The journey continues as the quest evolves with each choice, shaping the dynamics among friends and rivals alike.

No time to read?
Get a summary
Previous Article

Sanctions, IMF Outlook, and Russia’s Housing Trends: A Closer Look

Next Article

Wagner PMC ammo appeals, Prigozhin’s stance, and Artemovsk incident