Xbox leadership on Redfall fallout and future strategy

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Xbox chief speaks on Redfall reception and the road ahead

In a recent conversation on a popular gaming podcast, the senior leader overseeing the Xbox division at Microsoft spoke candidly about the reception to the new Xbox exclusive Redfall. The discussion focused on accountability, leadership, and the path forward for the studio and the platform.

He acknowledged the disappointment surrounding the launch, saying he feels personally responsible for the outcome and that nothing is more upsetting than letting the Xbox community down. The remarks underscored a culture of taking ownership at the highest levels of the company and a determination to learn from setbacks.

During the talk, another senior Microsoft executive described the criticism aimed at both Xbox and Redfall developer Arkane as a deserved blow. The message highlighted the frustration from fans who expected 60 frames per second performance and smooth gameplay, noting that the team did not meet that promise and the disappointment that followed.

Looking ahead, the executives emphasized that Xbox will not give up. Arkane is working on fixes for Redfall, and Microsoft plans to support internal studios so they can deliver when external partners need help. The leadership also stressed a commitment to preserving creative freedom for its partner studios, ensuring their ideas can flourish with the right resources.

Public reaction to Redfall from coverage and gamer communities varied widely, with some outlets labeling the experience harshly. The conversation reflected a broader industry trend where highly anticipated titles must balance ambition with reliable, high-quality performance at launch. [citation: industry commentary and press coverage attributed for context].

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