The public administrator known as the Bulletin of the Same Stalker on VKontakte, posting under the alias Nick Frost, claims access to 30GB of data related to STALKER 2: Heart of Chernobyl. Frost states that he will publish the information if the Ukrainian studio GSC Game World does not agree to add Russian language localization to the game. The message suggests a significant cache of material on STALKER 2, including a complete narrative, descriptions of cutscenes, various concept art, global maps, and more, with the total volume described as tens of gigabytes by the source on the evening of March 11.
Frost presented an ultimatum to GSC Game World in three parts. First, a demand to reassess the developers’ stance toward players in Belarus and Russia and to apologize for their alleged mistreatment. Second, a request to restore access to Frost’s account on the official STALKER 2 Discord server. Third, a push for Russian localization within the game.
There was a note that politics should not ruin people’s enjoyment of the game, as expressed by Frost, who described himself as not Moscow and not Russian. The threat stated that all materials would be released if there was no response to the ultimatum by March 15.
To demonstrate seriousness, Frost released several concept art pieces and screenshots from the game. The leaked materials appear to highlight locations previously shown by GSC Game World, with certain areas marked in red to indicate distinctive or promised features.
The identity of the admin behind the public newsletter Same Follower remains undisclosed. In conversations with subscribers, Frost claimed geographic distancing from Moscow and Russia, and his profile places him in Yenakiyevo, a city in Donetsk region. A separate source noted that GSC Game World was preparing a half-hour STALKER 2 presentation at GDC 2023, contextualizing the broader discussion around the game’s development and showcasing plans for public showcases. [citation: industry reporting and official event announcements]
This sequence of events underscores ongoing tensions in the broader gaming community about localization, regional accessibility, and political implications in modern game releases, as reflected in the discourse surrounding STALKER 2 and its public reception. The material referenced in the leaks continues to fuel debate about how developers balance creative direction with inclusive language options and player expectations across different regions and languages, a topic of interest to players, analysts, and stakeholders following the game’s development cycle. [citation: reputable industry coverage]