Project Q, a PlayStation 5 accessory designed to extend Sony’s gaming experience into portable play, carries a $300 price tag. This detail comes from GameRant, which cites internal Microsoft documents shared with the U.S. Federal Trade Commission as part of its coverage of the Microsoft-Activision Blizzard merger inquiry.
Project Q is a handheld device that mirrors the DualSense controller’s screen and button layout and is not intended to run games offline. Its purpose is to pair with the PlayStation 5, letting players stream games from a fixed console to a handheld screen, effectively bringing the living room experience on the go without standalone processing power.
Sony unveiled Project Q during the PlayStation Showcase in mid-2023, positioning it as a bridge between home console gaming and portable play, rather than a self-contained handheld with its own game library.
According to GameRant, the $300 price for Project Q is defensible based on its potential convenience and features. Yet fans of the brand may view it as more of a novelty, given reports that the device’s battery life ranges from about three to four hours on a single charge, depending on usage and streaming conditions.
Commentators noted that some fans perceive Sony as rushing the product to market. The device is seen as competing with established handhelds such as Valve’s Steam Deck, Asus’ ROG Ally, and Logitech’s G Cloud. Critics argue that Project Q could struggle to match these alternatives due to its limited game library and its reliance on a constant PlayStation 5 connection for functionality.
Sony officials announced a planned launch window for Project Q in late 2023, with expectations that more technical details and pricing clarifications would emerge in the ensuing months as part of ongoing media briefings and official communications. This cadence aligns with typical product rollouts in the console ecosystem, where iterative hardware complements a growing streaming and remote-play strategy.
Recent industry notes also reference broader shifts in multiplayer and online credit systems, including updates to regional payment methods used by various developers. These tangential updates reflect how the gaming landscape continuously adjusts to new markets and user experiences, even as primary attention centers on hardware innovations and software availability across platforms.