Sony Interactive Entertainment announced on social media that the PlayStation VR2 headset was set to enter the market in early 2023, signaling an announcement toward the end of the year or at the start of the next. While that initial window was shared, specific details remained unavailable. Pricing and launch regions were not disclosed at that time, leaving fans waiting for concrete information.
Around the same period, industry insiders suggested a lineup of new releases for 2023 that would accompany the headset. It was indicated that the availability of the device would hinge on the readiness of compatible software. In particular, No Man’s Sky was expected to receive a virtual reality version, and Horizon Call of the Mountain was anticipated to debut alongside the hardware. These titles were positioned as key demonstrations of what the new VR system could achieve in terms immersion and scale.
One of the notable features discussed for the new device is a Picture Through option. This feature connects with external cameras and lets players view the real world without removing the headset, enabling quick checks for safety or social interaction while remaining immersed. Additionally, the headset was described as capable of tracking the player’s gaze and mapping the room to establish a safe play area, reducing the risk of accidental collisions during gameplay.
Looking at the technical projections from earlier reporting, the headset was expected to sport OLED displays with a per-eye resolution around 2000 by 2040 pixels, delivering an overall 4K visual experience. A refresh rate of up to 120 hertz was anticipated to ensure smooth motion during fast-paced sequences. The design was also said to include adjustable lenses to accommodate different eyesight, plus a single cable for a streamlined connection to the PlayStation console, simplifying setup and reducing clutter.
In terms of controllers, the new system was described as bringing finger-touch recognition to the input devices, refined haptic feedback, and adaptive triggers that echo the responsive feel of the DualSense controller used with the console. An online glimpse of an early prototype, described as an unusual and somewhat uncanny demo, surfaced on social platforms, sparking curiosity about the hardware’s capabilities and potential software integration.
Overall, observers looked to see how the PSVR2 would integrate with existing PlayStation ecosystems, how developers would adapt their titles for VR, and what the user experience would feel like when combined with the console’s processing power and the new tracking technologies. Analysts emphasized that the success of the headset would likely depend on a robust library of compelling experiences that could showcase the strengths of virtual reality on PlayStation hardware.
No official pricing details or specific launch dates for additional regions were provided in the early communications. As the year progressed, updates from Sony clarified some expectations while still leaving certain questions unanswered. The evolution of VR on PlayStation, including the rollout of standout games and the refinement of motion and gaze tracking, continued to generate interest among gamers across North America and beyond. The broader industry response highlighted the potential for VR to expand PlayStation’s audience and deepen engagement with immersive storytelling, cooperative play, and innovative mechanics that leverage new input methods and high-fidelity visuals.
Citations: VG Times