Phil Spencer confronts Sony in antitrust dispute over game platform tactics

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During a court session in the United States related to a high-profile antitrust case over the Microsoft and Activision Blizzard merger, Xbox chief Phil Spencer publicly challenged Sony. He argued that Sony is leveraging its position to suppress competition, citing aggressive moves aimed at protecting its own market standing. The remarks, reported by NeoGAF with attribution to The Verge, frame Sony as a dominant force in the video game sector that is actively mobilizing its resources to curb rival initiatives.

Spencer asserted that Sony actively uses revenue from its PlayStation ecosystem to strengthen its position against Xbox. He pointed to the revenue Sony derives from Minecraft—owned by Microsoft—as an example of strategic behavior intended to hinder Xbox’s growth. The executive claimed that Sony collects a 30% share on every Minecraft sale completed on PlayStation and then directs those funds toward strategies that limit Xbox’s competitiveness. He stressed that Microsoft remains committed to competing, but noted that the company has historically ranked third in the video game market for two decades, trailing behind Sony and Nintendo, with progress repeatedly stymied by competitive pressure.

Beyond direct revenue dynamics, Spencer criticized Sony for restricting third-party developers from launching their games on multiple platforms. He argued that Sony’s approach also extends to efforts to block Microsoft from expanding access to titles on other devices and services. At the same time, he highlighted instances where Sony is quick to portray Microsoft as an exclusive-systems challenger, even when projects originate from within Sony’s own studios or partner studios, such as Bethesda’s Starfield. These observations underscore a broader tension around platform exclusivity and the allocation of development resources in the gaming industry. The testimony suggests a pattern where Sony aims to shape the market by limiting cross-platform availability and by leveraging first-party advantages in ways that influence consumer choice.

Earlier discussions in the case referenced ongoing conversations about a renewed collaboration between Sony and Xbox, set against the backdrop of the Microsoft-Activision Blizzard agreement. The dynamic between the two console manufacturers remains a central theme as regulators and executives assess market impact, competitive behavior, and consumer access to a broad catalog of games across platforms. The exchange underscores how strategic decisions at the highest levels of leadership can influence the structure of competition in digital entertainment, even as the industry evolves with new technologies and distribution models. The focus remains on ensuring that competition remains vibrant and that consumer options are not unduly constrained by corporate tactics. (The Verge)

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