Microsoft eyes iOS marketplace aligned with EU rules and third-party downloads

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Microsoft is outlining a plan to establish its own marketplace for iOS and iPadOS, designed to offer games and apps for iPhone and iPad. The goal hinges on Apple meeting the European Union Digital Markets Act requirements and permitting users of listed devices to install software from third party sources. Bloomberg reports capture comments from Phil Spencer, the head of Microsoft’s gaming division, signaling a clear strategic direction rather than a mere exploratory idea.

Spencer emphasized that this initiative represents a crucial piece of Microsoft’s strategy and that the company is actively advancing the project. He also noted conversations with partners who are eager to explore more ways to monetize software on mobile devices, suggesting a broader ecosystem play rather than a narrow store change.

While the executive did not commit to a precise launch date for the App Store alternative, he indicated that the project would not stretch into multiple years. In his view, the rollout could arrive sooner than many expect, reflecting a sense of urgency and confidence in the path forward.

Bloomberg’s analysis points to the possibility of an iOS market debut as early as the following year, framing the move within the EU’s deadline for compliance. Apple must meet the DMA requirements by a defined date, which has already influenced strategic discussions across the technology landscape. The corporate dialogue around this potential marketplace underscores a broader shift toward alternative distribution channels on mobile devices.

In related developments, Apple has recently pushed consumer promotions around AirPods Pro 2, highlighting a broader pattern of product-centered news cycles that intersect with regulatory and market dynamics. This context helps explain why Microsoft is engaging with developers and industry partners to refine pricing models, user access, and monetization opportunities on iOS platforms, even as the regulatory framework continues to evolve.

Industry observers note that if Microsoft succeeds, the initiative could redefine how software developers approach the iPhone and iPad ecosystem. A marketplace controlled by a major software company would potentially offer different revenue shares, discovery mechanisms, and governance standards that could influence competition, consumer choice, and service integration across devices. Analysts caution that execution will require navigating platform policies, developer relations, and end-user consent in a highly regulated environment, while maintaining a user experience that remains compelling on Apple hardware.

Microsoft’s broader ambition appears to align with a wider industry trend toward platform openness and interoperability. The company has historically advocated for choice and competition in digital markets, arguing that a more open environment can spur innovation and provide consumers with more options. By pursuing a native storefront alternative under EU regulatory pressure, Microsoft signals its readiness to pursue strategic bets that could reshape mobile software distribution in the United States, Canada, and beyond, should regulatory and market conditions permit.

As discussions unfold, stakeholders are watching how Microsoft intends to balance platform security, trust, and ease of use with the desire to expand third-party software distribution. The outcomes of these negotiations may influence not only Microsoft’s product roadmap but also the broader relationships between platform holders, developers, and users who expect a seamless, secure mobile experience. The evolving story continues to attract attention from investors, developers, and policy observers who are keen to assess how regulatory frameworks will shape the next era of mobile software commerce and ecosystem dynamics.

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