An avid member of the ResetEra community using the handle BrickArts295 dug into the numbers behind Elden Ring’s nominations and wins, comparing what gaming media outlets have recorded with the voting results from players. The takeaway is clear: the tally tells a story about how a game resonates across critics and fans alike, and it helps illuminate the landscape of contemporary game awards in North America. The summary here distills those findings as observed through public discussions and summarized data points, without tying the narrative to any single publication date or outlet.
What emerges is a striking total: Elden Ring is credited with 324 noteworthy titles or recognitions in these tracked results. Of these, 281 reflect the consensus of the press or industry insiders who weigh in on awards and nominations. The remaining 43 are attributed to votes cast by players, showing a strong, grassroots sentiment that aligns with and sometimes diverges from professional judgments. This distribution underscores the game’s broad appeal across different segments of the gaming community, from seasoned critics to enthusiastic fans who participate in vote-driven award processes.
In this accounting, the record-setting figure positions Elden Ring at the pinnacle of recent award history. The prior benchmark belonged to The Last of Us Part II, which accrued 322 wins in the same tracking framework. That contrast highlights how quickly attention can accumulate in a single cycle of gaming awards, especially when a title delivers both critical acclaim and wide player enthusiasm that lasts across many months of publication and community event cycles.
Looking back at 2022, the same observer notes a competitive landscape where God of War: Ragnarok secured second place with 74 wins, establishing a substantial footprint in both journalism and player voting. The figure for Immortality, with six wins, marks a pronounced gap behind the top two titles but still reflects a notable presence within the year’s awards narrative. This snapshot helps readers understand how differently a year can be perceived depending on whether the emphasis is on expert panels, major media outlets, or the passions of the broader fan base.
Beyond the top two, the list curated by BrickArts295 showcases a blend of indie and larger-scale experiences that earned multiple accolades. Pentiment and Xenoblade Chronicles 3 each accumulated four wins, while A Plague Tale: Requiem, Citizen Sleeper, Vampire Survivors, and Horizon Forbidden West each registered three. The spread illustrates how diverse gameplay styles and storytelling approaches captured the attention of both critics and players, reflecting the breadth of what gamers value in modern titles such as rich narrative depth, inventive mechanics, and immersive worlds.
The discussion around these tallies also touches on how different communities interpret success in the awards ecosystem. Some fans look for the prestige that comes with industry recognition, while others prize the democratic energy of player-driven voting. In practice, both streams contribute to a broader cultural signal about which games define the year and which experiences leave a lasting impression on the collective memory of the gaming community. This perspective helps explain why Elden Ring, as a benchmark title, is frequently cited in conversations about excellence across multiple award platforms and fan forums alike.