Polish studio CD Projekt RED has released a new patch for The Witcher 3: version 4.01, delivering graphics enhancements for next‑gen consoles and PC, along with performance refinements to ensure a smoother, more polished experience across platforms for players in Canada, the United States, and beyond.
The update marks ongoing support for the beloved RPG, with confirmation coming from official project pages and the development team. It emphasizes visual improvements and stability, underscoring the studio’s commitment to keeping The Witcher 3 up to date long after its initial release.
A central fix tackles a PC issue that disrupted screen space reflections. Players who relied on high settings may have noticed brief stutters or performance dips as reflections failed to render properly, creating a sense of braking in certain scenes. The patch restores correct reflection rendering, ensuring consistency with chosen settings and display configurations. It also notes potential performance changes for users who previously used elevated settings, advising that some systems might see shifts in frame pacing or resource usage after the update.
On PC, the update introduces a dedicated performance mode for ray-traced global illumination. This mode aims to balance image quality with smoother frame rates, allowing players to enjoy enhanced lighting without sacrificing too much performance. The change reflects ongoing optimization of ray tracing to keep frame times stable across a broad range of hardware configurations.
Console players receive a fix for a save-related bug. Previously, saves could become unstable or render in unexpected ways, occasionally leading to crashes when saving progress or adjusting user preferences. The patch addresses this issue to provide a more reliable save system and reduce the risk of progress loss due to save corruption, especially for long play sessions common in North American and international communities.
Beyond these core fixes, the patch delivers a series of smaller improvements. Several missions and cutscenes have received timing and visual presentation adjustments to create a more cohesive and immersive in‑game experience across platforms. Language localizations have also been refined, updating in‑game text to improve accuracy and readability for players in different regions and languages, including English variations used across North American markets.
Earlier in the year, CD Projekt RED signaled that optimization efforts for The Witcher 3 on PC were nearing completion. The team indicated that additional patches would continue fine tuning performance and stability, reinforcing a long‑standing commitment to maintaining and improving the game well after its original release. This ongoing support includes addressing community feedback and implementing adjustments that enhance gameplay, visuals, and overall reliability for players in Canada, the United States, and across the globe.