Case Engine: Russian Studio Unveils Free Access for Indies and Licensing for Studios

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Russian studio Case has revealed that it has created its own game engine, named Case Engine, as reported by the Hi-Tech Mail.ru portal. The announcement signals the studio’s move toward providing a homegrown toolset for game development within its ecosystem.

The model for Case Engine is clear: independent developers can access the engine at no cost, but the source code will remain unavailable. Full access, including the ability to customize and modify the underlying framework, will require purchasing a license aimed at organizations and larger studios. This approach balances broad accessibility with a scalable licensing path for commercial use and enterprise-grade needs.

Technically, Case Engine is designed to support multiple programming languages, including C++, Python, and Lua, alongside Case Studio’s own scripting language. The platform encourages developers to blend these languages within their projects, leveraging the strengths of each to achieve performance, rapid iteration, and flexible tooling. On the graphics side, Case Engine is built to work with DirectX 11 from the outset, with a clear roadmap that includes an upgrade to DirectX 12 to unlock newer rendering features and improved efficiency over time.

A notable feature highlighted by the team is deep integration with Blender, the popular 3D object editor. This integration is intended to provide real-time synchronization, so changes made in Blender are reflected instantly within Case Engine. For example, repositioning an object in Blender should immediately update its position in the engine, enabling tighter feedback loops during asset creation and scene setup.

As of the current progress, seven developers form the Case Engine team, and the project is described as 15% complete according to the studio’s public roadmap. The team anticipates releasing Case Engine 1.0 in 2025, signaling a concrete milestone for developers who are evaluating the toolset for future projects. The roadmap implies a structured development cadence, with feature milestones, performance targets, and compatibility goals designed to align with industry standards and game production workflows.

In related news from Tecno, a compact computer with a liquid cooling system has previously supported Nvidia graphics cards, illustrating ongoing interest in efficient hardware solutions to accompany modern game engines and rendering software. This broader context underscores a growing ecosystem where software and hardware advancements converge to enable more ambitious projects across the gaming industry.

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