The RTX 4060 Ti (8GB) and the RX 6700 XT (12GB) were tested on a modern gaming lineup at 1440p, with results compiled for a Canadian and American audience. The evaluation used a system based on an AMD Ryzen 5 7500F processor and 32GB of DDR5 RAM running at 6000MHz, paired with the Sapphire RX 6700 XT Pulse C5 Edition 12GB and the Colorful iGAME RTX 4060 Ti 8GB Ultra W Duo OC. These benchmarks offer a clear view of how each card handles contemporary titles on high to very high settings, including when enabling AI-assisted upscaling and frame generation features. (Source attribution: Ferra.ru)
In Alan Wake 2, when set to high details, the RX 6700 XT delivered an average of 36 frames per second. The RTX 4060 Ti matched this at 44 fps, and with the DLSS 3 Frame Rendering option engaged, the RTX card jumped to 67 fps, showcasing the potential gains from AI-driven upscaling and efficient frame generation.
Cyberpunk 2077 Phantom Liberty ran at 62fps on the RX 6700 XT at High settings. The RTX 4060 Ti achieved 67fps in standard mode and 99fps when DLSS 3 Frame Rate was enabled. With ray tracing active, the RX 6700 XT produced 29fps while the RTX 4060 Ti managed 47fps, rising to 80fps if FG, a frame generation feature, was used.
Ghost of Tsushima saw strong performance as well. At the High preset, the RX 6700 XT averaged 82 fps, while the RTX 4060 Ti recorded 71 fps, increasing to 104 fps with FG enabled. Horizon Forbidden West held up nicely, averaging 66 fps on the RX 6700 XT and 63 fps on the RTX 4060 Ti, which rose to 97 fps with frame generation.
Starfield highlighted the practical gap between the two GPUs. The RX 6700 XT averaged 39 fps at high graphics settings, whereas the RTX 4060 Ti delivered 54 fps, rising to 75 fps with FG. Across the tested titles, the average performance difference stood at about 14% in favor of the RTX 4060 Ti without frame generation, but with DLSS 3 Frame Rendering active, the advantage increased significantly, reflecting the impact of AI-assisted rendering on frame rates.
Overall, the data indicates that the RTX 4060 Ti typically provides higher headroom with upscaling and frame generation technologies, translating into sharper perceived performance under DLSS 3 and FG in a variety of modern titles. The RX 6700 XT remains a solid competitor, especially when ray tracing is not a primary concern and traditional rendering remains the focus.
In terms of raw hardware, both cards were tested on a platform anchored by the Ryzen 5 7500F CPU and a generous 32GB of DDR5 memory running at 6000MHz. The RX 6700 XT’s 12GB of VRAM helps maintain steadier textures in memory-heavy scenes, while the RTX 4060 Ti’s 8GB is supplemented by DLSS 3 technologies to maintain higher frame rates in more demanding scenes. The exact card models used were the Sapphire RX 6700 XT Pulse C5 Edition 12GB and the Colorful iGAME RTX 4060 Ti 8GB Ultra W Duo OC.
Additionally, there is a note that fresh mechanics from Red Dead Redemption 2 have reportedly been integrated into The Witcher 3, a development that may influence future optimization and performance storytelling across titles in this space. This kind of cross-title refinement highlights how game engines and drivers continue to evolve, affecting how new hardware performs in still-popular games as well as in newer releases.