The Video Game History Foundation (VGHF) argues that low commercial availability could mean extinction for games released before 2010. Referring to a recent study by VGHF on this subject, informs Version of GamingBolt.
VGHF explored the possibility of purchasing video games released before 2010. It turns out that only 13% of such games can now be purchased for free from offline stores or online marketplaces. The remaining 87% of games can only be accessed through auctions, museums or pirated resources.
The problem extends to games like the PlayStation 2 (2000), Game Boy (1989) and Commodore 64 (1982).
In the context of commercial usability, VGHF compared classic games with silent films and video diaries from World War II. So now you can only access 14% of the films from the front and 10% of the diaries without going to a museum or archive.
According to VGHF, one of the main problems is licensing old games. The rights to a number of old projects can be owned by several companies at the same time, preventing them from being put up for sale again.
formerly EA announced A big-budget game about the superhero Black Panther.