The true purpose of the bunkers in Fallout revealed

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American game designer Timothy Kane, one of the creators of the Fallout game series, said that the original Vaults were not designed to be inhabited by people who survived nuclear apocalypse. He announced this in a personal video. YouTube-channel.

“Vault-Tec shelters were not built to save humans or to conduct experiments. These shelters were supposed to become laboratories for the development of a massive nuclear-powered spacecraft,” he said.

According to Kane, the ship would allow the survivors to leave Earth and go in search of new planets to colonize. According to the original idea of ​​the developers, according to the plot, players needed to gather enough resources to increase people’s chances of success.

“The idea came to me after a conversation with Fallout lead game designer Christopher Taylor,” Kane added. They also calculated that the shelters would not be able to house even a quarter or half of the US population, making them pointless to save the country in the event of a disaster.

“Rescuing a small fraction of the American population and then releasing humans into a radioactive wasteland makes no sense. It makes more sense to turn shelters into a platform to create a spacecraft that will take humans out of Earth and provide life for future generations,” Kane concluded.

In the catalog of the SteamDB service, which previously collected analytical data about games on the Steam market, there was a promise New episode of Fallout.

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