Many game systems and mechanics wander from playing the game. For example, after the first part of Max Payne, illuminates the possibility of slowing down the time in dozens of other action and shooters. Nevertheless, sometimes certain advanced mechanics that significantly transform the gameplay for various reasons do not break into the mainstream. About these gameplay techniques that I would like to see more often in large projects, and will be speech in this material.
Attention: The author’s opinion may not coincide with the opinion of the Vgtimes.
Switch between the main characters on the spot (GTA 5)

One of the most interesting functions GTA 5 – The possibility to switch between three protagonists at almost every moment. This is a great way to quickly change the situation when you start missing. Trevor, Michael and Franklin differ from each other with skills, animations, missions, houses they possess, affordable activities and lists with friends. Moreover, this mechanics not only introduces diversity in the study of the open world, but also used competently during missions according to the type of robbery of banks.
Unfortunately, the presence of different main characters in the game, between which you can freely switch by pressing one button, is still very rare in games. So, under projects with the open world, where you can see the nearest analogue of these mechanics, you only get to you Assassin’s Creed: Syndicate, Assassin’s Creed Shadows and Marvel’s Spider-Man 2. It is of course annoying that the function was not used much, but in fact there is nothing surprising in the fact that most developers cannot afford to add different equivalent protagonists to the game at the same time.
Free Carbing (The Legend of Zelda: Breath of the Wild)

Breath of the Wild is considered one of the most revolutionary games with the Open World. It focuses on unprecedented freedom. A gamer can choose a point on the horizon and then come on in a straight line: obstacles en route in the form of mountains or canyons are no problem. Thanks to the mechanics of the carriage, link can climb on almost any hill: from wood to a fully vertical cliff. The most important thing is to take into account bad weather (hands slide during the rain) and not forgot to reserve the endurance reserve of a character, which may not be sufficient for the entire increase. In such cases there are elixers and food that restore energy.
Gamers saw this system extremely positive and many developers praised it too, but the mechanics of free care did not become a new standard. It can be found in direct clones of Botw. Genhin Impact or Immortals Fenyx driving, but in the competitions of the Assassin’s Creed series or Horizon Forbidden West, for example, is not fully implemented, but with limitations. The frame system requires the most thoughtful level design, because the player can easily penetrate in advance where the authors do not want him to be.
Is it worth the authors of the Elder Scrolls 6 to borrow free climbing?
Nemesis System (Middle-Earth: Shadow of Mordor)

Monolith Studio, who was suddenly closed this year, once invented the truly innovative mechanics “Nemesis” for Middle Earth: Shadow of Mordor and then brought it in the future Middle-Earth: Shadow of War.
The system creates dynamic and memorable interactions between the player and opponents. IT procedures generates procedural enemies: every captain of the Orks has a unique name, appearance, power and even character. For example, some walk away when they start losing. And more importantly – opponents have a memory of interactions with the main character. So if the ORC survives after a meeting with the player, he will remember and comment on this during the next meeting. The orks also merge with the hierarchy, become officers of the high rank or leaders, especially if they succeed in beating the player. At the same time, the gamer’s actions, such as the use of certain tactics, influence the future behavior of enemies.

Partially comparable mechanics is present in XCOM 2: War of the chosen, but in general there are no identical copies of the Nemesis system in other games. Why? Warner Bros. She submitted an application for her patent in 2016 and received approval in 2021. The patent will remain valid until 2036, and until the deadline has expired, other developers cannot use comparable mechanics without the permission of the copyright holder. Whether Warner Bros will be himself at the same time. Introduce the Nemesis system in your games? After the closure of monolith, this seems unlikely.
Online offers in Single Games (Demon’s Souls)

Hidetaka Miyazaki, Hidetaka Miyazaki Demon’s Souls is an unusual invasion system, which was then present in other Van Software Action-RPG Studio. If you play with the connection with the network, gamers in these games can appear in strangers in the form of hostile phantoms. This adds gingerbread hardcore.
Despite the success of from software projects and how much their community appreciates PVP confusion, similar systems rarely appear in games. Of all the large single releases, the intrusion mechanics can only be remembered Deathloop, Watch Dogs series or Metal Gear Solid 5: The Phantom Pain. Why don’t more developers do it, because it adds so much adrenaline? The answer lies in the question: not all gamers appreciate extra stress. Moreover, this type of multiplayer must also be balanced separately.
Tetris Inventory (Resident Evil 4)

In the games, stock management sometimes has to spend too much time. That is why it is extremely important to realize the entire process, so that Gamer does not stay asleep. An example of a successfully implemented system is the inventory of Resident Evil 4. In fact, this is such a game in the game that is reminiscent of Tetris. The inventory itself is a net grid, and the gamer must rotate, move and move objects of different sizes, so that as much as possible fit. Many players love this process so much that Steam can even find a separate game Save the puzzle of the parliamentary organization, which completely copies the management of the Attache case from RE4.
Analogs of Tetris Inventory can be found in other games, but not as often as we would like. Projects that deserve mention – – Resident Evil Village, Diablo 2 (although there is no rotation of objects) and survival simulators per type Dayz and Escape from Tarkov.
The systems mentioned in this material clearly show how much a successful idea can transform the game. It is just a pity that sometimes for objective reasons, not all ingenious mechanics root and become common. But not everything is so pessimistic: the industry is constantly developing, new ideas appear regularly (especially under Indie projects), so what, and the stagnation of the games is absolutely not threatened.
And what interesting mechanics would you like to see in games more often? Tell us in the comments.
Which equipment do you like more?
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.