A lot of content is also bad, according to the former Rockstar Games developer Cameron Williams. Gam -Designer Grand Theft Auto 6 and Red Dead Online spoke at the GDC 2025 (Game Developers Conference) that criticized too large worlds.
As he stated in his report, a strong emphasis leads to the action and the need to spend too much time on research “Fatigue of the open world”. Markers on the map such as questioning drawing and badges are also not a solution to the problem. Gamers are often worried that the trip to the goal will not pay itself.
They think: “Okay, how far the next is [место]? Do I really have to run through the entire card? And what will I get in the end? “

Visual orientation points can help with this problem. But if there are too many of them, this leads to “Analytical paralysis”:
We want to prevent us from creating such a wide space of opportunities in which players just don’t know what to choose.
Cameron Williams now works like a Gamemerard in the absurd companies, founded by Rockstar Games Co -Founder, Dan Houser. The first poster recently appeared with the characters of the studio’s debut game.
Previously, another veteran of Rockstar Games raised the subject of open worlds in games, in which the difference was explained between the upcoming Grand Theft Auto 6 and The Witcher 3: Wild Hunt.
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Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.