The relevance of large open world games is increasingly becoming a topic of discussion. Game designer Josh Sawyer, who is behind it Fallout: New Vegas and In a recent video, Pentiment criticized developers who, in the pursuit of scale, sacrifice the uniqueness of the project.

We don’t need even bigger games. Just stop. I don’t think most gamers want games that are six times bigger Skyrim or eight times bigger The Witcher 3.
Games became bigger and more impressive, but then the quality deteriorated: we don’t hire eight times more location designers and artists. And so things start to seem less unique and individual.
At the same time, Sawyer emphasized that he’s not criticizing all open-world games. “If an open world is a huge space of exploration where there’s a lot of fun and no silliness, then I love that. I don’t mind making such big games,” said the developer.
Before that, former PlayStation chief Shawn Layden and ex-Bethesda veteran Will Shen had similar thoughts. Both believe that players are tired of bulky titles and it is time for developers to pay attention to more compact but richer projects.
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Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.