Even in early access Palworld has a huge open world and offers a large number of activities. In this guide, we’ll tell you where to find the game’s interactive map, look at common key locations, and tell you how to interact with it.
Palworld Guides
Interactive Palworld Maps
The open world of Palworld consists of large areas, separated by different biomes: from extremely cold icy plains to scorching deserts. To make it easier to master the map and search for specific activities, you can use recently created interactive maps. All available maps feature a detailed view of the open world of Palworld, filters for easy search of objects on the map, but differ in content and amount of information provided.
The open world offers a variety of boss spawns, skill tree locations, power statues, scavenging caves, and story towers with key enemies. In the guide, we will take a detailed look at the most notable parts of the game based on key towers and other common objects.
Rhine Poachers Tower (area)
The Rhine Trooper Team’s tower is the most important and very first point that players must master. The tower is located north of where the player first appears and is marked on the radar as a key object. The first of the suggested story bosses has the lowest recommended player level and is the most suitable for training.
The surrounding areas offer a plethora of different biomes and caves for players to explore in the early and mid stages of the game. The closest areas have the usual entry-level plains, red forests and water archipelagos, where slightly higher level world bosses and forest fires live for the smoothest character leveling.

Also nearby are rocky forests where you can find a small settlement. The settlement has a low-level palam trader, whose inventory is updated over time. And a traveling merchant in a red suit selling consumables and blueprints.
Consumables can be especially useful once players reach level 19 and start growing firewood on their farm. You can buy here wheat, Eggs And milknecessary for preparing the cake, without which the fires cannot lay an egg for the incubator.
Tower of the Palov Defense Organization (area)
The Pala Defense Organization Tower is located north of the first tower and is near the center of the map. The difficulty level is slightly higher than in the bandit tower, which is the goal for the middle stage of character development.
The tower location is located on a huge ice shelf, similar to a frozen volcano with an ice lake in the center of the location. The frozen area contains the entrance to a locked dungeon with a world boss, several random dungeons and many stuffed lifmunks, the exact location of which can be viewed on interactive maps.

Watchful Tower (area)
The Vigilant Tower is located in the northeastern part of the map and poses a much greater threat to the player than the previous towers. It is the first of three high-level buildings in the game. The tower boss has a noticeably large amount of health and can kill the player almost instantly. We recommend that you prepare your firearms and level your fireballs before heading to this and subsequent towers.
The main object is located in the hot desert, which has a very vast territory. However, the site has a small number of temporary caves and mounted lifmunks, but a fairly large number of various fires above level 30.
On the territory of the biome there is also a “city in the desert” – a location surrounded by palace walls and with serious protection. It is useful because of the available vendors. On the market palami trader high level, food seller and improved friend atmospheres. And it can be of special value arms dealerselling designs for protective headgear, thermal armor and accessories, a musket and all kinds of ammunition in case you are low on resources or unable to make them yourself.
Tower of the Brotherhood of the Eternal Flame (area)
The Tower of the Brotherhood of the Eternal Flame is located in the western part of the map and is one of the last and most difficult key locations available. The boss has an electric attack and is almost no different from the enemy in the first tower. However, the amount of health and damage dealt to the enemy is much higher.
The entire region near the tower is a huge volcano with many lava rivers and a lava lake in the center of the location. The area is filled with high-level fire pits, chests on lava rivers, and a large number of hatchery eggs for the incubator. This area has three spawn points for the highest level world bosses in the game. However, just like in the desert area, there are very few caves or scarecrows that can improve your catching skills.
Genetic Research Squad Tower (area)
The Genetic Research Unit Tower is located in the northwestern part of the world. Here you will meet the final story boss that the game offers in early access. The enemy has a huge amount of health and damage that can kill the hero with one blow, making the battle a serious test for the player with a time limit of 10 minutes.
The tower is located in a vast, snowy wasteland, littered with numerous high-level frost fires, water and ice eggs for incubation, and chests of high-level loot. As in other high-level locations, there are a small number of scarecrows and caves here, but there is a hidden mine with a level 46 boss, which will grant a large amount of experience if you defeat it.
Caves (building)
One of the representatives of the general world structures are caves. They are generated dungeons in locations separate from the open world. They can be found in every corner of the map, but are not always available. The lifespan of each dungeon and its location is random and updates over time. Caves are an excellent source of various ores and minerals.
The internal structure varies depending on the location of the cave and the level of the boss within it. The structure of low-level caves is almost linear and has only one bifurcation:
- Dry bend to the left with a chest at the end.
- Go right through the water and several rooms to the cave boss, for defeating whom the player will receive two chests with items and a portal to the exit.
High-level caves have a large central room with a three-way split containing high-level enemies. The side passages from the fork end in rooms with chests, while the central one repeats the fork, as in low-level caves.
Fruit trees
Also interesting for the player are the fruit trees scattered throughout the open world. On each island there are two or three special trees that cannot be broken – the fruits of skill grow on them. By feeding the fruit to a tamed friend, the companion gains the ability corresponding to the fruit. Regardless of the element of fire itself and the fruit eaten, you can combine all companions with all fruits of mastery, giving the player variety and freedom of choice.
The gigantic tree island
The giant tree on the map’s horizon also aroused particular interest among players. In Early Access, the Island of the Giant Tree is empty and not implemented in any way, but it is almost possible to get there. You can approach the island using floating or flying poles, but players will be greeted by an invisible wall that cannot be overcome without using bugs or cheats. But if you cross it, you can reach the island. Players are then greeted by a second invisible wall, which is impossible to get through, but they can build a base on the island and wait for further updates.

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Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.