IN Everspace 2 players have a small number of ships available, but some of them aren’t as easy to get as they might seem at first glance. In this guide, we’ll tell you how to open and get new starships, and describe their features.
Where to buy and how to get new ships
To access upgraded ships, players must first progress through the story. When completing a quest “Spare Parts & Scrap” (Spares & Scrap) you meet Agent Shaw on the Nephtys Plains. When dealing with the criminals who attacked the colony, you can dock at the station and buy one of the available starships.
Visit a ship merchant where you can purchase one of five different flying devices. Some variants are just cosmetic changes, while others are completely unique and have their own characteristics.

As you progress through the story to the Union System, the Freelancer Hangar has even more starships to purchase. As of now, you can purchase almost all combat vehicles in the game.
Remark: Everspace 2 is in development, so it’s possible that more starships will appear in the game soon. We will be sure to update this guide.
Sentry I
The starting ship, which is available to all players of Everspace 2. It is equipped with a fragile shield, which often requires you to return to the station for the next repair.

Characteristics:
- Shield: 25%;
- Shield: 0%;
- Frame: 280;
- Peculiarity: “Calibration” (Calibration) – increase the duration of buffs by 30%;
- Ultimate Skill: Static Overload – Turns the starship’s main weapon into lightning cannons that fire electric arcs at enemy ships.
- passive power: Killing an enemy with static overload restores 10% of the shield’s durability.
Sentinel I plus
It is an improved version of the starter ship with higher performance: it is equipped with a more powerful shield and armor, and also has more hull points. If you like the look of the standard plane, you need to collect 31,177 credits and go to the Nephtys Plains station in the Freelancer Hangar.

Characteristics:
- Shield: thirty%;
- Shield: 5%;
- Frame: 392;
- Peculiarity: “Calibration” (Calibration) – increase the duration of buffs by 30%;
- Ultimate Skill: Static Overload – Turns a starship’s primary weapons into lightning cannons that fire electric arcs at enemy ships.
- passive power: Reduces combat device recovery time by 20%.
You can also purchase other upgrades for this ship with unique passive effects:
- All support devices have their cooldown reset immediately when the shield is empty (can be used every 2 minutes);
- Each time an enemy is destroyed, the cooldown on any device is reduced by 1 second.
interceptor i
It will first become available at the Nephtys Plains station, where you can purchase it for 13,325 credits. The peculiarity of this starship allows you to destroy enemies without wasting the energy of your weapon.

Characteristics:
- Shield: 10%;
- Shield: 5%;
- Frame: 360;
- Peculiarity: “Power Converter” – the weapon uses reserve energy after the weapon’s main energy supply is exhausted;
- Ultimate Skill: Weapon Overdrive – Greatly increases weapon damage and rate of fire and gives unlimited energy. Killing an enemy increases the remaining duration by 1 second;
- passive power: Increases primary weapon damage by 10%.
Remark: If you buy the Interceptor I from the Freelancer Hangar in the Union System, it has a different skin, design, and passive function: it returns 20% of the energy used after the ult is deactivated. Available for 13,153 credits.
Interceptor I “Plus” (Interceptor I+)
An upgraded version of the flying device is also sold in the Freelancer Hangar for 30,620 credits. Besides more power, armor and shield, he offers no special changes.

Characteristics:
- Shield: 15%;
- Shield: 10%;
- Frame: 504;
- Peculiarity: “Power Converter” – the weapon uses reserve energy after the weapon’s main energy supply is exhausted;
- Ultimate Skill: Weapon Overdrive – Greatly increases weapon damage and rate of fire and gives unlimited energy. Killing an enemy increases the remaining duration by 1 second;
- passive power: Increases primary weapon damage by 10%.
You can also choose other upgrades for this aircraft with unique passive effects:
- Collecting an energy ball increases the chance of a critical shot by 1-20% for 8 seconds;
- Hits from the main weapon restore 30% of the energy.
Attacker me
The Striker I can also be purchased from the Nephtys Plains station for 12,885 credits. The ship’s ultimate ability allows you to deal damage to multiple enemies at once while targeting only one enemy. Combined with the special Close Combat Mode, the Striker I becomes a powerful weapon.

Characteristics:
- Shield: 5%;
- Shield: 10%;
- Frame: 300;
- Peculiarity: “Close Combat” – increases damage by 5% for any enemy within 500 meters to 30%;
- Ultimate Skill: Quantum Tether – Damage dealt to one target transfers to other enemies within range. The more enemy ships around the target, the greater the maximum damage;
- passive power: the speed of blocked enemy targets is reduced by 20%.
Remark: If you buy the Striker I from the Freelancer Hangar in the Union system, it has a different skin, design, and passive function: activating the ult immediately restores 50% armor. Such a ship is available for 12,741 credits.
Striker I “Plus” (Striker I +)
This upgraded version of the Striker I features a more powerful shield, more hull and armor points. You can buy it in the Freelancer Hangar for 30,491 credits.

Characteristics:
- Shield: 10%;
- Shield: 15%;
- Frame: 420;
- Peculiarity: “Close Combat” – increases damage by 5% for any enemy within 500 meters to 30%;
- Ultimate Skill: Quantum Tether – Damage dealt to one target transfers to other enemies within range. The more enemy ships around the target, the greater the maximum damage;
- passive power: the speed of blocked enemy targets is reduced by 20%.
Weapon ship I
Like many previous ships, it will become available at the Nephtys Plains station, where it will be sold for 12,672 credits. Do not be afraid of the high price of this aircraft, as it is compensated by high strength. A good arsenal and an ultimate ability help to deal serious damage to enemies with a high rate of fire.

Characteristics:
- Shield: 0%;
- Shield: 60%;
- Frame: 480
- Peculiarity: “Arsenal” (Arsenal) – uses four main nodes, effectively doubling both the rate of fire and energy consumption;
- Ultimate Skill: “Turret” – an automatic turret that fires projectiles at your enemies for 20 seconds after activation;
- passive power: when activated, the turret will also attack mines.
Gunship I Cosmetic
This version of the warship is an alternate skin that can be purchased from the Nephtys Plains station for 14,353 credits.

Gunship I Plus (Gunship I+)
An upgraded version of the starship can be purchased from the same place as the junior upgrade. The cost will more than double: 30,905 credits.

Characteristics:
- Shield: 5%;
- Shield: 65%;
- Frame: 672;
- Peculiarity: “Arsenal” (Arsenal) – thanks to the four main nodes, the rate of fire of the guns doubles, and hence the energy consumption;
- Ultimate Skill: “Turret” (Turret) – activates an automatic turret that fires at enemy ships for 20 seconds.
- passive power: Grants a 30% damage bonus against drones.
Remark: Purchasing this starship from the Freelancer Hangar in the Union System will give it a different skin and a passive effect. The extra ability simply says “Coil Gun Gurret”. We did not have time to check this point, but it is likely that this dome differs from the regular model in features and capabilities. Such a ship will cost you 31,247 credits.
Explorer I (Explorer I)
Visit the Nephtys Plains station to purchase this starship for 13,524 credits. It is a light reconnaissance aircraft with low HP, so you will often have to stay away from enemy ships. Despite this, Scout I + has special abilities that allow you to deal with opponents at quite great distances.

Characteristics:
- Shield: -5%;
- Shield: -15%;
- Frame: 160;
- Peculiarity: “Ranger” (Ranger) – deals 2% more damage for every 100 m distance from the target;
- Ultimate Skill: “Shadow Strike” (Shadow Strike) – makes the ship invisible to enemies and gradually increases the weapon damage to 300%. Fallen on firing. Weapon firing also attracts attention and allows enemies to activate automatic aiming;
- passive power: the ship ignores mines during the active ult.
Remark: Two more versions of the ship with unique passive abilities are available in the Freelancer Hangar. One has the same look and the other is gray with a red trim. Passive Skills:
- Accelerates energy regeneration during ult (13,524 credits);
- Grants 5 seconds of invulnerability after the end of the ult (13,432 credits).
Scout I “Plus” (Scout I+)
A reinforced version of the scout ship, which can be purchased for 31,016 credits.

Characteristics:
- Shield: 0%;
- Shield: -10%;
- Frame: 224;
- Peculiarity: “Ranger” (Ranger) – Dealts 2% more damage for every 100 m away from the target.
- Ultimate Skill: Shadow Strike – Makes the ship invisible to enemies and gradually increases weapon damage to 300%. Fallen on firing. Weapon firing also attracts attention and allows enemies to activate automatic aiming;
- passive power: the ship ignores mines during the active ult.
If you purchase the Interceptor I from the Freelancer Hangar in the Union System, it will have a different skin and a different passive function: weapon range increased by 30%. Another passive benefit: 100% more energy recovery during exercise.
Source: VG Times