In pretty quickly Atomic Heart you run out of supply space. A few types of weapons, cartridges for them, “healers”, stimulants and that’s it – the place is over. In this guide, we’ll tell you how to increase the capacity of your inventory and work more efficiently with it without losing the items you need.
Atomic Heart Guides
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- How to expand your inventory in Atomic Heart – where to find a neuropolymer, how to open the “Character” branch and use your inventory wisely
In the game, the hero cannot carry ten types of weapons, twenty first aid kits and several thousand ammunition. The inventory is divided into cells, the number of which is limited, and each weapon or consumable takes up a certain number of cells. When the inventory is full, the collected items are sent to the warehouse, which is available in Eleanor on the tab “warehouse parsing”.

The only concession the developers have made is that the various materials needed to craft do not take up space and are displayed in a separate menu window for crafting and inventory. Ammo takes up slots, but on the left side when opening the inventory you can see their exact amount along with the amount of neuropolymer.
How to expand the inventory in Atomic Heart
Called a skill “Neurocompression parachutist backpack”. In total, you can take two such upgrades, each of which will bring 10 more cells. The required skill is listed on the tab “Character”it opens when the player has to go through the laser field.

After buying a skill “Kiss from Eleanor” access to the branch’s remaining skills is also unlocked. For the skill you need, you only need to acquire one – “Volumetric Cassettes”costs 27 neuropolymer units.
Each upgrade costs 75 neuropolymer units. This material falls from defeated enemies and the amount depends on the danger of the robot. For simple models, the player receives one or two units of neuropolymer, while defeating the black Vovchik model earns as many as ten units.

To fully upgrade the inventory, apart from the first ability to be unlocked in the story, we need 177 neuropolymer units.
What to keep in stock
Since the inventory in Atomic Heart is quite limited, we advise you not to fill it with different items. For a comfortable game, one melee weapon, PM, Kalash and KS-23 is enough.
One cell of cartridges for the Kalash and two cells for the KS-23 should be enough to deal with most opponents and reach the next storage location and with it the magazine. The number of “healers” depends on your skill level and the chosen difficulty, 6-8 pieces of various sizes should be enough in most cases.
This is the “average set” of Major Nechaev, because in different situations we will encounter different enemies who have their own weaknesses. Therefore, we did not mention cassette players, which can inflict various elemental damage on your weapon – fire, electricity or cold. Although it might not hurt to have a few cassettes of different types “in reserve”.

We recommend that you leave the rest of the space empty so that potentially useful items aren’t sent to the warehouse during pick up, and you can “clear out” the inventory yourself every twenty to thirty minutes and send anything not needed to Eleanor teleport.
Otherwise, there is a great risk that the cartridges will run out ahead of time and that all cells will be occupied by capsules that are indispensable. In this case, the cartridges do not appear in inventory, but immediately go to the warehouse.
Warehouse and its functions
We access the warehouse through Eleanor, on the tab “warehouse parsing”. Here, between missions, we sort through what we have collected, count the required number of cartridges and capsules with an indispensable item for crafting, and sort unnecessary consumables for raw materials.

We have a key available for automatic sorting in both the warehouse and the inventory R (Y on controller). With its help, you can carefully arrange the contents of the cells so that they occupy the smallest space. If you don’t want to drag and drop items with the mouse, you can hover over the desired item and click Y(X).
The magazine itself has two modes − “Stock” And “Dissect”. You can switch between them with the keys. A (LT) And D(RT) or by clicking the corresponding button in the top left corner.

When choosing a mode “Dissect” the inventory window will replace the window with the description of the item being dismantled and the list of resources that we will receive in case of dismantling. Don’t worry about some resources disappearing – in Atomic Heart, the developers encourage experimentation and encourage the player to try different gameplay styles.
Therefore, in the case of dissecting consumables, be it capsules with indispensable items or cartridges, the player receives as many resources as he would have spent on their creation. Weapons can also be dismantled without fear – not only the resources spent on crafting the weapon itself come back, but also all materials spent on upgrades.

The only thing you have to pay attention to are the means for which you do not have a prescription. For example, we get the Kalash drawing a little earlier than the pattern drawing before it. Therefore, at first, chests will become the only source of ammunition for weapons, and you should not disassemble them.
Otherwise, you can safely disassemble the extra capsules with the indispensable ones, which collect dust in the magazine, cartridges from unused weapons, various amplifiers that you did not like.

If you didn’t have enough resources to create an item or install an upgrade, even after parsing all the unnecessary resources, pointing to and clicking the desired material, you can open a menu describing what kind of kind of source it is and what enemies it falls from.
Using cassettes and capsules with essential
Capsules with indispensable are “first aid kits” that allow you to restore the health of the main character. Depending on their size, they restore 50 to 150 health points. These capsules can be found in the open world, knocked out by enemies, or crafted in a repair cabinet.
For a quick treatment, press the button X (“Down” on d-pad). The selected capsule will be visible in the lower left corner of the screen. For example, to change the capsule size, use small instead of medium, use the keys Z And C.

To put a cassette player into a weapon, you must first place the appropriate upgrade on the weapon. Above the amount of energy, in the lower right corner, a diamond appears. To press middle mouse button (MBM), the selection menu for the tape deck opens. After selecting the type of damage you need with the wheel, press right click (RMB)to install it.

Tape players and their recipes can be found in the open world and knocked out by enemies. Each cassette player has a capacity – the number of hits or shots before the elemental damage effect disappears. This capacity is increased by leveling up the talent “Volumetric Cassettes”which costs 27 neuropolymer units.

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Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.