Predator Prey and God of War Influence: A Cinematic Gaming Crossroads

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On August 5, Hulu released Prey, a new Predator film directed by Dan Trachtenberg. Trachtenberg, known for a passion for gaming, earned his breakthrough in Hollywood after a short film based on Portal. In interviews, he revealed that the creation of his latest project drew inspiration from a classic video game, God of War.

From that influence, Trachtenberg borrowed a couple of iconic props: Kratos’ shield and his axe. One item found a place with the alien hunter, while the other accompanied the film’s lead character, Naru. This crossover of game gear into cinema captured attention and sparked discussions about how gaming aesthetics can enrich blockbuster storytelling. (VG Times)

Trachtenberg expressed enthusiasm for the next installment, God of War: Ragnarok. The sequel is slated to arrive on both PS4 and PS5 on November 9. In Russia, the game is listed at 5499 rubles. (VG Times)

In a related look at cinematic adaptation, an analysis covered the key differences between the original Predator and the portrayal in Trachtenberg’s movie, highlighting how the creature and its lore evolve on screen. (VG Times)

Mimi Portal: No Escape:

Another discussion explored themes around survival and strategy in the Predator universe, with a focus on how characters navigate environments and confront threats. The conversation connected with fans who want deeper dives into the film’s setup and its action sequences. (VG Times)

A new figure in a popular gaming franchise, Ada Wong, has drawn attention for its design and variants, including a stripped-down version that appeals to collectors and enthusiasts alike. (VG Times)

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