Developer Electronic Arts remains committed to providing accessibility-related tools that help gamers break down barriers. A few years ago, ‘the company responsible for video games like’Fifa‘,’Battlefield‘ And ‘sims‘ offered developers and competitors free access to its patents and accessibility-related technologies. These designations included five patents covering some of its technologies focused on assisting gamers with visual, auditory and cognitive disabilities.

The company continues to promote inclusive and accessible video games through the open release of a tool. photosensitivity analysis easy to use, and will also help eliminate many of the barriers players face by committing to making four other accessibility-related video game patents publicly available.

Commitment to positive play

Developed as part of its commitment to positive gaming, the IRIS photosensitivity analysis tool automatically analyzes and identifies video frames that may affect photosensitive players. According to this Epilepsy Association in the UK and Epilepsy Foundation In the United States, at least 5% of the 50 million people with epilepsy worldwide are photosensitive, and there are also many other people who experience symptoms triggered by exposure to certain types of flashing lights.

IRIS was created with ease of access in mind and offers quick-to-understand analysis to those developing visual digital content. The tool makes it easy to control flickering lights or rapidly changing spatial patterns. It also allows developers to analyze content for potential photosensitivity issues early in the development process. IRIS is already used in selected content fromEA Sports FC 24‘,’Madden NFL 24‘ anyone ‘EA Sports WRC‘.

EA Sports WRC – Launch Trailer

In addition to offering IRIS as open source, the publisher has also made the technology of four other patents available to the public for publication. royalty-free use. The first is a system that automatically detects when a player stops interacting with the game and transforms their player-controlled character into a system-controlled character that resembles the user’s style. This technology can help people Disability (motor, cognitive, visual, etc.) Those who cannot engage with a game immediately or sufficiently.

The second patent refers to an adaptable, intelligent and adaptable game training system directing the players about how to apply game commands and techniques that suit your skill or style. This is followed by an interesting route navigation system that helps people with disabilities and offers a personalized guide aimed specifically at reducing certain obstacles they face while playing.

Rounding out the set is an animated, personalized advisor that provides players with in-game and out-of-game information to improve their performance. This animation makes it easier for players to absorb the tips and put them into practice, and most importantly, helps them enjoy the game to the fullest.. “Our patent commitment is built on the principle that everyone, regardless of background, should be able to enjoy video games.. “We continue to make progress in this direction by opening up IRIS, our photosensitivity tool, and allowing the use of other proprietary technologies that can help players with motor, cognitive, visual or other disabilities have a smoother gaming experience,” Kerry said. Senior Vice President of Global Affairs for EA.