Yes ‘What’s left of us’ It has become an acclaimed gaming phenomenon, purchased nearly 40 million times, not just for cleverly synthesizing stealth and shooter gameplay in an effective spooky landscape. It was also, perhaps above all, to propose. an emotional flow hitherto seldom seen in this setting.. The frenzy joined the collapse from its already famous prologue, the vision of the apocalypse from a girl’s point of view.
Neil Druckman he created a pretty irresistible hybrid, especially for slightly masochistic players: The missing link between the ‘Resident Evil’ saga and the candid drama genre that hurts at the Sundance festival. It was like a movie, he wanted to be a movie. He was about to be its producer and at one point was made by Sam Raimi, but the project got stuck multiple times. “I’ve worked on this with so many different people over the years, it didn’t always work,” explains Druckmann. “Everything changed when I started thinking in series terms. And especially after I found the right partner, someone who was not only a master of the series but also had a passion for the source material.”
her man craig mazinCreator of ‘Chernobyl’ and ‘player’ since age seven Because of the Atari 2600 coming home. A lover of games, but above all ‘The Last of Us’, the only one he always dreamed of adapting. If the creator had let him: “One of the challenges of moving to another environment is dealing with creators who are overprotective of your creature,” he tells us. “But Neil isn’t that person. He knew there were things better to hide, but he also knew he could go further with others. Sometimes we copied the game. Sometimes we invented everything.”
Danger: this could happen
In its serialized version, ‘The Last of Us’ (HBO Max starting Monday the 16th) begins on a television set in the late 1960s, where two epidemiologists discuss the true possibilities of a global pandemic and what will trigger it. One of them bets fiercely Cordyceps fungus that can infect ants and turn them into zombies by controlling their minds. According to the expert, only a certain increase in global temperature would be enough for the fungus to reach humans. “The worst thing is that what this man says is true,” Mazin warns. “And what we’ve shot lately can’t compare to that. It was important for us to emphasize the scientific side. We’re talking about sick people in our show, not zombies.”
As early as 2003, we have access to the home life of young Sarah (Nico Parker) and his father Joel (peter pascal) on their second birthday, when the worst gift enters their life: it is destined to become a viral epidemic. Gamers will be better prepared for certain traumas than novices. They are also aware of the beauty and pain that will come next in that devastated United States, where a wilted Joel has to sneak an orphaned Ellie away.bella ramsey) from a strict quarantine zone. “The series revolves around the beauty and horror that love can cause,” Druckmann says. From ‘Chernobyl’ Mazin brought up the idea of ”how people can act heroically and vice versa when under great stress”.
most immersive dive
As Druckmann and Mazin sought the best show imaginable, a show that “deserves a spot on HBO with a classic like ‘The Sopranos’,” they wanted to share their directorial duties with writers who hold The Sopranos prestige. Jasmila Zbanic (“Who are you going to, Aida?”) and Ali Abbasi (“Border”, “Holy spider”). The main challenge of all was the same: ensuring that the viewer, at least the ‘player’, does not miss holding the PlayStation controller in their hands.
According to Mazin, a realistic series can be more gripping than a game: “Because in a game, if you stay in one place, you can spend the rest of your life there. In a series, the timeline never stops, we don’t have to control it. And if we do our job right, it’s going to suck us in.” shoots… more immersive, when it comes to a world. You’re not self-aware, you don’t have willpower and you don’t make decisions. We choose certain ways to shoot and naturalistic photography looking for it, for the audience to feel it there.” Mission accomplished.
Meanwhile, the door of the non-player spectator is wide open: You do not need to do any work on the saga before or be a GAME member.. “When we did that,” Druckmann advises, “we never thought that people should know about the game. You should be able to get in here without them knowing it and understand everything. At the same time, we wanted to thank the old fans for their attention. support and spare some details they might appreciate. The balance to seek. That was it. this series is basically for everyone“.