Papergames and 17ZHE Studio teamed up to share forty-five minutes of hands-on footage for Project: The Observer. The session offered a deep dive into a demanding AAA action game layered with parkour dynamics, and the vibe nods heavily to the precision and tempo players associate with Sekiro. The video serves as a practical window into how the game feels in motion, emphasizing timing, positioning, and the tactile feedback of the combat system.
In the accompanying developer commentary, viewers gain glimpses of the narrative spine and several key combat sequences. The pacing mirrors FromSoftware’s approach to risk and reward, featuring a stamina or concentration mechanic that rewards well-timed strikes and blocks. When a character falls, the world hints at a potential revival or rebirth cycle, inviting players to weigh aggression against cautious defense as a core strategic choice.
A notable reveal during the showcase concerns a set of transformative masks that alter fighting styles on the fly. The masks unlock distinct combat modes, including a variant in which the protagonist lands slower but heavier blows. This mechanic adds a layer of tactical adaptability, allowing players to shift between styles mid‑fight based on the threat they face and the rhythm of the encounter.
The exact launch date for Project: The Observer remains unconfirmed as of now. Separately, news surfaced about a decision to remove a neural network tool associated with erotic imagery from a crowdfunding platform, reflecting ongoing debates around content governance and funding models in the indie development space. The shift underscores the team’s focus on the game’s core audience and the broader implications of tool usage in creative projects.
Source: VG Times