{“text”:”Save Vulbren Guide – Baldur’s Gate 3 Strategy”}

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Save Vulbren is a side quest in Baldur’s Gate 3 that starts when the player visits the Moon Towers prison cells. Playing the role of the benevolent hero, the player will meet several prisoners worth rescuing. This guide explains how to free the gnomes.

Go through extra tasks Baldur’s Gate 3

  1. How to save Yurgir from the contract in Baldur’s Gate 3 – where to find the Justicar and the dark gem
  2. How to save the dwarf Vulbren in Baldur’s Gate 3

How to start the quest “Save Vulbren” in Baldur’s Gate 3

The quest opens once the Lunar Towers are reached. Upon entering, turn right and take the single door. To the right of the pillar, a staircase leads down to the dungeon—interact with it to reach the lower level.

Move along the right side and inspect the prisoner cell, then begin the dialogue with Vulbren. The tiefling will mention the need for a lever or blunt object to escape. Midway through the exchange, a guard interrupts. The options are:

  • [Deception] I have permission from Balthazar. Ask him;
  • [Persuasion] What are these prisoners going to do? Will they talk me to death?
  • I’m sorry. It will not happen again.

Choose the option that best fits the hero. If the test is failed, a retry is possible with the right skills. At this point, it’s wiser to avoid an outright fight with the guard.

How to save a leprechaun

Return to the leprechaun and convince him that help is offered. As with other missions, Vulbren and his companions can be left to their own devices:

  • Bark Root told me you were here asking for help;
  • [Persuasion] I am my own boss. The absolute is not a decision to me;
  • [Deception] I am a secret agent of the Fire Fist;
  • Yeah, I don’t care, die here if you want.

It is recommended to use an item that requires a Persuasion check, as passing a difficulty class of 6 is enough. If the party includes a hero with high Persuasion and Charisma, this often smooths the outcome.

Afterward, listen to the prisoner. He will again request a weapon—even a simple mace or hammer will suffice (if Shadowheart is in the party, a starter mace can be borrowed from her). It is also possible to steal Vulbren’s weapon from the guard.

Note: The guard battle at this stage does not affect the attitudes of other guards in the tower.

In this scenario, throw the mace through the grid and wait for the dwarf to break the wall. The dungeon’s inhabitants become hostile, and the player must distract the guards.

There is another route to finish the quest—destroy the wall yourself. To do this, traverse the western area and search for a breach. A standard jump won’t work because the obstacle is too high; cast Empowered Jump or Grant Flight instead.

Go around the camera and search for a thinner wall. A practical tip is to first reach a wooden boat at the pier and snap the chains to shorten the escape time.

In any case, guards in the dungeon will be hostile, and defeating them may be necessary to free Vulbren and his allies. It’s worth noting that during combat the prison head may shield himself with magic, which can complicate the task.

After the escape, return to the fugitives. If Last Light tavern is still open, the dwarves might head there, or they may remain in the towers.

Other guides

— End of guide —

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