American scientists discover how often people encounter extremism in online games

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In 2022, more than half (51%) of gamers have encountered extremism at least once in offline and online video games, as well as in their associated communities. In this respect informs Edition of The Gamer, excerpt to work Center for Business and Human Rights. Stern at New York University.

It has been noted that people who broadcast neo-Nazi, sexist, terrorist and other extremist ideas often use not only in-game text and voice chats, but also thematic communities on social networks. This issue is especially pronounced in the Discord messenger.

Players also engage in destructive communities through the use of in-game content. In this context, researchers identified projects such as Call of Duty, Roblox, Minecraft, Dota 2, League of Legends and Fortnite.

The developers are trying to fight the extremist sentiments of some players, but they don’t do it well enough, according to scientists. The authors of the study urge game companies to make more efforts to solve this problem.

In a survey conducted by the Center for Business and Human Rights. More than 1,000 people from the US, UK, Germany, France and South Korea attended Stern at New York University.

Gamer writes that the study stemmed from a series of recent video game scandals. As an example, journalists cited the story of the Pentagon’s confidential data being leaked to one of the Discord servers dedicated to Minecraft.

Formerly socialbites.ca Wrote greatly underestimating War Thunder’s rating on Steam after players change prices in the game.

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