At CES 2025, AMD introduced FSR 4 for the first time, but only now have the results of comparison tests with the previous version FSR 3.1 appeared. The demonstration was performed with the game Ratchet & Clank: Rift Apart using the Radeon RX 9070 XT graphics adapter, built on the RDNA 4 architecture.
An internal rendering resolution of 1920×1080 pixels was selected for the test, which was then upscaled to 4K. The performance mode of both technologies allowed us to explore their capabilities in detail. Even with the compression of the video presented at the event, viewers could see FSR 4’s noticeable image improvements.
![Initial testing shows that FSR 4 is significantly superior to FSR 3.1 Initial testing shows that FSR 4 is significantly superior to FSR 3.1](https://i.ytimg.com/vi/xt_opWoL89w/maxresdefault.jpg)
The main test scene was chosen to challenge any scale technology: large objects, complex particle effects and transparent surfaces. These elements have traditionally been considered difficult to handle, both by FSR and other technologies including NVIDIA DLSS. However, FSR 4 showed excellent results and provided a clear and detailed image.
Despite the clear benefits of the new version, questions remain about its effectiveness when using resolutions below 4K. In such conditions, the number of pixels for internal display is significantly smaller, which can affect the final quality. However, AMD is confidently showing that FSR 4 can be a big step forward in scaling, giving gamers even more options for a smooth gaming experience.
☄️ A game is released on Steam where every NPC is an AI that you can talk to using just a microphone
Source: VG Times
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Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.