Specialists from Google Research’s research department demonstrated in practice the game engine GameNGen, which is based on artificial intelligence. In the video, the authors showed how it recreates the gameplay of the original Fate.
Everything works in real-time, but due to the crudeness of the technology, the frame rate is still around 20 FPS. Neural networks, including Stable Diffusion, have to create a series of frames depending on the actions the player performs. This is used in real-time video generation.
In order for everything to work correctly, the AI ​​was first forced to go through Doom, and then the neural network could create the correct frames based on the data it received. So AI doesn’t generate the game in the usual sense, but dynamically recreates levels around the player as they explore.
Currently, the technology has some shortcomings that they want to correct in the future. For example, GameNGen has an extremely limited memory. Also, the AI ​​agent (with its help, the neural network is trained to complete the game for future gameplay reproduction) is very limited in the variety of behavior in the game and simulating the actions of a real player.
The project is being developed by scientists Dani Valevski, Yaniv Leviathan, Moab Arar and Shlomi Fruchter.
🤨 Meme of the day: Apple engineer unhappy with his low salary
Source: VG Times
Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.