Phasmophobia is a cooperative horror game where players hunt ghosts. Among the ghosts are both harmless and aggressive creatures. In addition to the standard equipment, you can find various occult items in the habitats of demons. In this guide we explain why and how to use tarot cards.
Guides to Phasmophobia
- Microphone in Phasmophobia – Troubleshooting and Setup
- How to talk (talk) to ghosts in Phasmophobia?
- Types of ghosts in Phasmophobia – how to determine the type of ghost?
- Co-op in Phasmophobia. How to play online with a friend. Can you play as a ghost?
- Crucifix in Phasmophobia – how to use a crucifix?
- How to change the difficulty in Phasmophobia?
- How to restore mental health in Phasmophobia?
- Ouija Ouija Board in Phasmophobia – How To Use
- Where are the save files located in Phasmophobia?
- Tarot cards in Phasmophobia – how to find them and why you need them
Why do you need Tarot cards and how do you find them in Phasmophobia?
A deck of Tarot cards can appear in a certain place with a 16.67% chance. Before interacting with her, it is recommended that you take a picture of the deck to keep the evidence and get an extra reward.
There are 10 cards in a deck. Once the player draws one, it disappears. When the deck runs out, all subsequent ghost hunts take 20 seconds longer, regardless of which cards you are dealt.
It is worth noting that it is pointless to use the deck while hunting. At this point, all cards are empty. You always drop The Fool.

Cards allow you to receive both positive and negative effects. It all depends on what exactly you get. Below we tell you more about this.
It is impossible to predict in advance which card you will receive. Its use can lead to defeat and to the fulfillment of all tasks. Tarot cards are worth using for those who want to add an element of chance to the game.
Meaning of all tarot cards in Phasmophobia
- “The Tower” (The Tower). Chance of falling: 20%. Forces the mind to interact with the environment (turn electronics on or off, throw objects or call).
- “Wheel of Fortune” (The Wheel of Fortune). Chance of falling: 20%. If the card is green, the player’s sanity will increase by 25%, if it is red, it will decrease by 25%.
- “Fool” (The Fool). Drop Chance: 15% when not hunting, 100% when hunting. It looks like a tarot card, but is actually a dummy. There will be no effect.
- “Death” (Death). Chance of falling: 10%. Start the “Cursed Hunt”, that is, put the ghosts in an aggressive phase.
- “The hermit” (the hermit). Chance of falling: 10%. Teleports the ghost to its habitat, where it will stay for exactly one minute. During this time, the hunt cannot be activated.
- “The Devil” (The Devil). Chance of falling: 10%. Causes a ghost to perform a paranormal activity. If you see him, complete the task “Become a witness to the paranormal.”
- “Moon” (The Moon). Chance of falling: 10%. Reduces the sanity of all players to 0%.
- “The Sun” (The Sun). Chance of falling: 5%. Restores all players’ sanity to 100%.
- “The High Priestess” (the highest priest). Fall probability: 2%. Resurrects a random dead player at the location where he died. If they are still alive, whoever dies first will be resurrected.
- “The Hanged Man”. Chance of falling: 1%. Kills the player who drew this card.
Other guides
Source: VG Times