Faction of the United Colonies Starfield controls many star systems, so you’ll definitely encounter its members throughout the story. However, she has her own quest chain with a rather interesting story. In this guide we describe a detailed overview of all the tasks of the faction.
Complete additional Starfield tasks
To begin the United Colonies quests, simply travel to the Alpha Centauri system and visit the planet Jamison. Here you need to go to the MACT area and then go upstairs and enter the building, which is located directly above the local subway. On the left you will see a man – talk to him and agree to join the faction.
Supra and ultra
After the conditions are met, the first task begins. In the same room, take the elevator and go to the Orientation Hall. Use the console to register. Then walk through the large exhibition hall and arrive at the department where you have to enter the improvised cockpit.

There are a total of six difficulty levels available, but to complete the quest it is enough to complete four of them. Immediately adjust the parameters of the barrel: subtract a few units from the indicator GRV (gravity propulsion) and divide them among themselves SHD (shield), BALL (secondary weapon) And NL (motor).

Once you have completed the exam, return to Tual and answer some questions. If you have already completed the quests of the Crimson Fleet in favor of the pirates, then you can lie that this is all in the past. After a short scene, the task is completed.

- Loans (11,300);
- Experience (250).
Grunt work
First go to the spaceport and ask the technician for information. The task is updated – you need to go to the planet Tau Ceti II, which is located in the system of the same name. Only one location will be available for landing “Production center”.
Once you arrive, find Adrian and listen to her. You will need to reset the security system in the adjacent building. Once you do this, a monster will appear. You can choose: kill him on your own or activate three switches to avoid the battle. If you choose the first option, we advise you to use freezing mines – this will immobilize the mutant for a while.

Collect samples of the creature’s tissue, then return to Jamison and give them to Thaul.
- Loans (11,300);
- Experience (250);
- UC Vanguard suit;
- UC Vanguard balanced backpack.
Devils deliver
Now you need to visit the planet Mars and go to the Commerce Department, where Oktay Enbayar is waiting for you. Take the elevator to level P2 and enter the bar. After talking to the bartender, you can chat with the guy at the wall – this will give you extra activity.
During the quest you must clear Percival’s name or pay off his debt. In the second case, there is also variability: you can enter the lower level of the building and find a terminal to change the amount of the debt or pay the full amount.
But if you want to get more content and don’t want to waste time hacking, listen to Cambridge Cooper and then go to the Deep Mines. Keep in mind that according to the plot, you will end up in this place anyway.
Go outside and use the scanner to find the entrance to the mines.

Spacers are waiting inside, so prepare in advance. After destroying the bandit leader, enter the small laboratory and listen to Cambridge.

There are deposits in the same mine hematite. Collect at least one piece of stone using the cutter and place it in the thresher. Record on the same device key card for the elevatorwith which you can quickly get out of the mine.

Return to the man and give the resulting analyzes to Oktay in the Commerce Department. Percival’s debt is written off, and you can pick up the key card to the advertisement in which the scientist himself is located from the bartender.

Then just follow the markers until Percival meets Adrian. After a long conversation with the scientists, the search will be completed.
- Loans (11,300);
- Experience (250).
Eyewitness
Adrian suggests reporting the terramorph invasion to the Council of the United Colonies on Jamison. Again, once you complete the Crimson Fleet questline as pirates, you will have to answer several questions in a conversation with Abello. You can lie so as not to create unnecessary problems.

The conversation is interrupted by an attack of terramorphs. In total you will have to eliminate several mutants at the Spaceport location, but this time only Adrian will help you.
Advice: Some citizens will attack you and other city defenders. It’s not worth killing them. Use non-lethal weapons to temporarily stun enemies.

- Loans (14,400);
- Experience (350).
Friends like this
Quickly travel to the MACT area and hop on the elevator at the station. You need to go to the top level (Offices) and meet McIntyre. After you receive the card, run to the next building and talk to the ambassador.

You can use persuasion to gain access to the archive. To do this, you should not offer options with bribes, but choose an alternative path. If you pass the test, you will receive the Freestar archive code.

Next, head to the House of Va’Ruun embassy building. Along the way you must destroy a dozen robots and turrets and activate the energy systems to open the doors. The path is linear so you won’t get lost.

Eventually you reach Bal’mora, after a conversation with whom you receive the Va’Ruun Archive Codex.

McIntyre gives you the latest archived code. Once you have all three codexes, follow the markers to the archive building. Listen to the operator and place cards in random order into the consoles next to the doors to obtain data on block 18.

All that remains is to return to McIntyre and take the oath. To do this, you must listen to her and take an oath, after which the task will be completed.
- Loans (14,400);
- Experience (350).
The devils you know
Take the elevator in the same building to go to the lowest level and meet Sanon. The prisoner will offer to perform a small task: discover the whereabouts of Reginald Orlas and pick up his personal map. To do this, you must first talk to various characters and even fly to the Dan station in the Wolf system.

According to information received at Dan station, the criminal floats in the same galaxy, in the Ruins of Etheria. We advise you to prepare the ship for battle, because the enemy does not agree to dialogue.

If you destroy the engines and try to board the ship, Reginald Orlas will commit suicide. All you have to do is examine his corpse and pick up the map. Give your personal information to Sanon and complete the quest.
- Credits (3000);
- Experience (150).
War relic
The next quest becomes available on the planet Mars, in the deep mine where you found Percival. After speaking with Adrian, head to the Narion system on the planet Niira.
Search the Gel station and get information about the missing robot. The essence of the quest is that you first need to find a robot, free it from clinging creatures, and then buy a MicroCell battery from Gel, which you can find in the “Miscellaneous” section. The cost of the item is 10,866 credits.

Return to the robot with the battery and guide it to the spacer base. Along the way you will also have to destroy various monsters. After dealing with the spacers, go with the robot first to Gale’s station and then to Percival’s laboratory.

- Loans (11,300);
- Experience (250).
Hostile intelligence
Talk to Adrian to gain access to another merchant. He is waiting for you in the laboratory and you can buy from him not only ammunition and medicine, but also good weapons.

Travel to the Toliman System on the planet Toliman II. You may be met by American SysDef ships along the way. Tell them you’re running the American Vanguard mission.

After talking to the group, you can inspect the room for weapons and ammo. Now follow forward all the time and destroy terramorphs. When you are in an open area, examine several containers. They contain boxes of samples. At the same time, you should also not ignore the monsters that appear nearby.
Give the samples to the robot and enter the laboratory where experiments were conducted to create terramorphs.
After destroying the next creature, wait for the robot to open the entrance to the offices on the top floor. Restore power, restart the system and continue audio recording of a scientist.

Once outside, players will engage in a final battle with the terramorphic anomaly. In addition, ordinary enemies will appear here, which will distract from the main enemy in every possible way. To quickly deal with an abnormally strong enemy, it is enough to activate three radar antennas.

- Loans (14,400);
- Experience (350).
A forged inheritance
Return to Jamison and talk to Sanon. Present him the audio recording obtained in the laboratory, which proves the prisoner’s guilt. Then you have to make a choice:
- Tell Adrian that her father is still alive, and that he is responsible for the terramorph attack on New Atlanta;
- Tell the truth about Sanon to the congregation;
- Hide the truth from Adrian and the council.

A number of decisions will also have to be made during the council meeting:
- Kill or spare Sanon (if they told the truth);
- Whether other factions should be involved in securing the Lazarus Factory or not;
- Destroy the terramorphs or continue investigating.

It is still unclear exactly how your decisions will influence further changes in the game world. However, the rewards remain the same in all cases.
- Loans (18,800);
- Experience (350).
Other guides
Source: VG Times

Christina Moncayo is a contributing writer for “Social Bites”. Her focus is on the gaming industry and she provides in-depth coverage of the latest news and trends in the world of gaming.